What does it mean to forget? What makes the future feel urgent? Is memory a form of art?
Glass Hours is an installation-turned-card game designed to explore these questions. It used small paintings and topics as unpredictable prompts to surface near and far memories in life. Although responses were diverse, it evoked 3 powerful responses: 1st, memories silent for decades came forth, some from many decades ago or that hadn’t been recalled for decades. This is particularly remarkable with older population recalling childhood memories. 2nd, certain added details came forth in memories. 3rd, the recollection of certain colors was more vivid and participants bonded with the object.
Then, through a staged process, participants Projected themselves into the future to expression of memory to potential future worlds. Glass ours was part of “Two minutes to midnight,” a public event I developed under the seven train in Queens, supported by Sunnyside Shines and the Queens Council on the Arts with public funds from the New York City Department of Cultural Affairs in partnership with the City Council.